“good ideas have lonely childhoods”

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The first chap­ter of my upco­ming book is called “Ignore Every­body”.

1. Ignore everybody.

The more ori­gi­nal your idea is, the less good advice other peo­ple will be able to give you. When I first star­ted with the biz card for­mat, peo­ple thought I was nuts. Why wasn’t I trying to do something more easy for mar­kets to digest i.e. cutey-pie gree­ting cards or whatever?

You don’t know if your idea is any good the moment it’s crea­ted. Neither does anyone else. The most you can hope for is a strong gut fee­ling that it is. And trus­ting your fee­lings is not as easy as the opti­mists say it is. There’s a rea­son why fee­lings scare us.

I wrote that chap­ter over four years ago. As I’m currently wor­king through my final edit before publi­ca­tion, I’ve been thin­king about some of the stuff I’ve lear­ned the hard way, since first wri­ting this post. Here are some ran­dom notes:
1. “Good ideas have lonely childhoods”. When I say, “Ignore Every­body”, I don’t mean, “Ignore all peo­ple, at all times, fore­ver”. No, other people’s feed­back plays a very impor­tant role. Of course it does. It’s more like, the bet­ter the idea, the more “out there” it ini­tially will seem to other peo­ple, even peo­ple you like and res­pect. So there’ll be a time in the begin­ning when you have to press on, alone, without one tenth the sup­port you pro­bably need. This is nor­mal. This is to be expec­ted. Ten years later, dra­wing my “car­toons on the back of busi­ness cards” seems a no-brainer, in terms of what it has brought me, both emo­tio­nally and to my career. But I can also clearly remem­ber when I first star­ted dra­wing them, the default reac­tion was “peo­ple scratching their heads”. Sure, a few peo­ple thought they were kinda inte­res­ting and what­not, but even with my clo­sest friends, they see­med a com­plete, non-commercial exer­cise in futi­lity for the New York world I was currently living in. Hap­pily, time pro­ved other­wise.
2. “GOOD IDEAS ALTER THE POWER BALANCE IN RELATIONSHIPS, THAT IS WHY GOOD IDEAS ARE ALWAYS INITIALLY RESISTED.” The older I get, the truer this sen­tence seems to be. Espe­cially in indus­tries that are more relationship-driven, than idea-driven.
3. “Fight The Power”. The good news is, crea­ting an idea or brand that fights the powers that be can be a lot of fun, and very rewar­ding. The bad news is, they’re called The-Powers-That-Be for a rea­son i.e. they’re the ones calling the shots, they have the Power. Which is why the pro­blem of selling a new idea to the gene­ral public can some­ti­mes be a piece of cake, com­pa­red to selling a new idea inter­nally to your team. This is to be expec­ted: having your boss or big­gest client not liking your idea and firing you, hits one at a much more imme­diate and pri­mal level, than some abs­tract hou­se­wife in rural Kan­sas hypothe­ti­cally not liking your idea, after ran­domly seeing it adver­ti­sed somewhere. Which is why most team mem­bers in any industry are far more con­cer­ned with the power rela­tionships inside their imme­diate pro­fes­sio­nal circle, than what may actually be inte­res­ting and use­ful for the cus­to­mer.
4. Idea-Driven vs Socially-Driven busi­nes­ses; which one are you in? The ans­wer is, of course, both. “What you know” deter­mi­nes what kind of access you’re given to peo­ple. “Who you know” informs what kind of access to ideas you’re given, and when. Though all busi­nes­ses tend to skew dif­fe­rently in either direc­tion. My expe­rience in the wine trade is a good exam­ple of an industry that’s pri­ma­rily socially-driven, at the expense of being idea-driven. I’ve heard a lot of wine trade folk over the years yak­king end­lessly on about “Inno­va­tion!” Why? Not because they neces­sa­rily had any actual new ideas worth tal­king about, let alone acting on, but because “Inno­va­tion” see­med to be a word that their big cus­to­mers [the super­mar­kets] liked hea­ring. So they used the word whe­ne­ver pos­si­ble, gra­tui­tously or other­wise. In other words, they were acting in a socially-driven man­ner. Pri­ma­rily, they just wan­ted to be liked.
5. “I want to be part of something! Oh, wait, no I don’t!” I’ve seen this before so many times, both first-hand and with other peo­ple. Your idea seems to be wor­king, seems to be get­ting all sorts of trac­tion, and all of a sud­den you got all these swarms of peo­ple trying to join the team, wan­ting to get a piece of the action. And then as as soon as they get a foothold inside the inner circle, you soon rea­lize they don’t really unders­tand your idea in the first place, they just want to be on the win­ning team. And the weir­dest bit is, they don’t seem to mind sabo­ta­ging the ori­gi­nal idea that got them inte­res­ted in the first place, in order to main­tain their new­found social sta­tus. It’s pro­bably the most biza­rre bit of human beha­vior I’ve ever wit­nes­sed first-hand in busi­ness, and it’s AMAZINGLY com­mon. [AFTERTHOUGHT: “Peo­ple are not pri­ma­rily gover­ned by their own self-interest. Peo­ple are pri­ma­rily gover­ned by their own self-delusion.”]
6. Human beings are messy crea­tu­res. I sup­pose the main the­sis to this post is; the hard bit of having a “good idea” is not the inven­tion of it, nor the selling of it to the end-user, but mana­ging the myriad of poli­tics and egos of the peo­ple who are sup­po­sedly on the same team as your­self. Mana­ging the vast oceans of human chaos that all enter­pri­ses ulti­ma­tely are, under­neath the thin veneer of human order.

Comments

  1. Great stuff, Hugh.
    Me? I like being a she-wolf in sheep’s clothing.

  2. 1. Yeah
    2. Uhuh.
    3. Yes.
    4. Hmm. Yeah, both.
    5. Sh*t, that’s true.
    6. See #5.
    Thanks Hugh, nice bit of insight, and well sta­ted.
    Loo­king for­ward to spea­king with you at Blog08 in Ams­ter­dam.
    Regards, David

  3. Anonymous Game Designer says:

    I’ve found #5 to be a Natu­ral Law when wor­king in the video game industry.

  4. Love it, espe­cially with the week I’ve been having. Really nee­ded this. Ret­wee­ting now …

  5. Ah, the joys of being the “turd in the punch­bowl”. It’s funny how many folks will jump in once it’s cool to do so.
    Of course, some­ti­mes one is simply a “turd”… but that’s a dif­fe­rent busi­ness card.

  6. Anonymous Game Designer #2 says:

    “I’ve found #5 to be a Natu­ral Law when wor­king in the video game industry.“
    I never com­ment but after I read this I had to. This is so true it giving me a headache.

  7. There’s not really all that much dif­fe­rence bet­ween a busi­ness and a church. Espe­cially rela­ting to #5 and #6.

  8. Man, thanks so much for this. This affirms a lot of what I’ve been feeling/thinking about an idea of mine. I am much more moti­va­ted after rea­ding this. Cheers.

  9. I am so loo­king for­ward to your book Hugh :)

  10. All of this has been our expe­rience. At the begin­ning, I wouldn’t have belie­ved it. The idea is too good. Every thin­king per­son should agree, right? I love that your blog puts my thoughts and expe­rience down in well-crafted words. But I’ve given up buying books that rein­force and res­tate my expe­rience. I need help. I need ans­wers. Will your book have those?

  11. I’m defi­ni­tely not a peo­ple per­son. I have some great ideas.. but.. *shrugs*
    Very well thought out and it all made a lot of sense. You’ve tur­ned your idea into something we’re all enjoying.

  12. What’s you’re advice then on #5, how do you sepa­rate those who are genuine from those who aren’t.

  13. Dus­tin, my advice is to paraph­rase Mar­ga­ret Thatcher: “A good Prime Minis­ter must also be a good butcher” ;-)

  14. ‘Good ideas have lonely childhoods’ — brilliant arti­cu­la­tion of why it is dif­fi­cult to con­ti­nue with an idea that you know is worth pur­suing. This is how I feel about edu­ca­tion and the use of Web 2.0 to create lear­ning com­mu­ni­ties. I see it as a way for­ward, but I’m in the lonely childhood stage. I’ll have to bide my time sit­ting in the play­ground alone for awhile; friends will come, I’m sure of it.

  15. Could it be that the #5-ers are part of the (atom)idea, like an elec­tron to the nuc­leus?
    …like mag­ne­tism, attrac­tive and repul­sive for­ces.
    (I think I am going to need a black­board and chalk for the rest of my theory…)

  16. This is a good post. Insight­ful and #1 is just plain inspirational.

  17. Thanks for the post .. very help­ful & inspirational!

  18. #6 is pro­bably the most true. Almost everything is #4.

  19. “The Price of Bore­dom” is my street­card. When I saw it for the first time three years ago it struck a very deep and reso­nant chord within me. I’ve used it ever since.

  20. Ama­zing to the point read. Spot on for me.
    Yep wolfy with lips­tick haha.
    Cheers
    ps: Still have your ‘only talen­ted peo­ple fret about medioc­rity’ dra­wing han­ging up the wall.

  21. com­men­ting on #5 as well.
    “I want to be part of something! Oh, wait, no I don’t!“
    it’s not just video games or tech. it’s every industry. my friend joseph (busi­ness con­sul­tant of 30 years) desc­ri­bes it as lobs­ters wan­ting to crawl out of the boi­ling pot. one or two get close to being out, and ever­yone latches on to them, brin­ging the whole group down and all the lobs­ters die.
    i echo the guy who asked what is the solu­tion for this. …how to keep the light ahead of you, but at the same time pro­tect it from being snuf­fed out by ever­yone else. i guess there’s where some of the lone­li­ness is. other­wise you lis­ten to ever­yone else and dive right back in to the mediocrity.

  22. Bri­lliant.

  23. The most basic prin­ci­ple of human rela­tions is that ever­yone ope­ra­tes from their own self-interest. If you don’t recog­nize that you get eaten alive. That is why rules and boun­da­ries exist, to pro­vide some basis for civi­li­zed human beha­vior. If it is your idea, then you have to esta­blish the boun­da­ries for joi­ning in the effort to deve­lop it. This is one part of lea­dership that I find most don’t handle very well. The point is not to keep peo­ple in their place, but to draw them into beha­viors where their best is given to the endea­vor. This requi­res the lea­der being more than simply self-serving him or her­self.
    Great post. I’m cop­ying it and carry it with me on a trip today to remind me of what I’ll face.

  24. wow. And I thought I was all alone in thin­king this stuff. You NAILED it all per­fectly. I won’t have to write the book after all. Espe­cially num­ber 5. LOTS of peo­ple wan­ting to jump on the bandwagon.…TONS. My finan­cial advi­sor war­ned me — “Just wait until there’s LOTS of money invol­ved. Money’s even worse than buzz.” Thanks! I’m clo­sing the door now. All the losers who couldn’t figure it out before sure won’t get it now…ps. I wor­ked in the com­pu­ter game industry too.…and it IS true there…but it’s really true everywhere!

  25. This is exactly what I nee­ded to read today. Thanks Hugh. :-)

  26. Num­ber Five ! Yes.
    How about the cheap, low down bas­tards steal your idea, work and talent, don‘t pay you for it and capi­ta­lise on it for the near future whilst lying through their fuc­king teeth about their con­tri­bu­tion because they just don‘t have the talent to achieve that level of work them­sel­ves ?
    THESE are the ARCH KINGS OF MEDIOCRITY

  27. Harold Jarche sent me this car­toon of yours some time ago. At the time I won­de­red if I could choose to be a wolf cub, boun­cing glee­fully along in the wake of the bra­ver, bol­der souls and lear­ning from them as much as I can.
    I don’t set out to be rebe­llious, but I find myself una­ble to follow the shee­ple on some points. Howe­ver, I don’t con­si­der myself enough of an ori­gi­nal thin­ker, or an inno­va­tor to be a wolf.
    Hmm. Is a puzzlement.

  28. Cana­dian Health&Care Mall star­ted as a mul­tis­tore based in Toronto and Ottawa in early 90s. Health&Care chain store sys­tem has been gro­wing from year to year and finally has resul­ted in the current online pro­ject, as a result of ope­ra­ting not just as a family phar­macy but also as a store of so-called “use­ful things” . We tried to obtain the bene­fit from our pre­vious expe­rience and to create a really com­pe­ting online resource for abso­lu­tely any cus­to­mer. Though the idea is stan­dard you may be abso­lu­tely sure that the filling is uni­que and has no ana­lo­gues all over the Inter­net. We would like to admit that our online store is ope­ra­ting inde­pen­dently from the offline store sys­tem.
    http://www.qweymurlu.com

  29. It’s nice to see you add pers­pec­tive and depth to your older dra­wings. Like good wines, some ideas improve with time.

  30. Good stuff, Hugh. I really like #6 on this list. One of the most impor­tant les­sons I’ve lear­ned in my life. Such a huge con­fi­dence boos­ter as a young man to rea­lize that there are no ivory towers, that the world’s a collec­tion of balan­cing acts built and main­tai­ned lar­gely on guts, moxie & will­po­wer, with healthy doses of bluff and spec thrown in.

  31. god, could that book come soo­ner, please?
    will you be rea­ding an audio­book ver­sion? that would be killer.
    i need to be rea­ding when there is light and lis­te­ning when it’s dark for cons­tant con­sump­tion, reaf­fir­ma­tion and review.

  32. This is a really inte­res­ting, and in my view, spot-on, article.
    In par­ti­cu­lar, in my opi­nion:
    “ignore Every­body“
    “Good ideas have lonely childhoods“
    “But I can also clearly remem­ber when I first star­ted dra­wing them, the default reac­tion was “peo­ple scratching their heads”.
     – Can ima­gine.
    “GOOD IDEAS ALTER THE POWER BALANCE IN RELATIONSHIPS, THAT IS WHY GOOD IDEAS ARE ALWAYS INITIALLY RESISTED.“
    “The older I get, the truer this sen­tence seems to be. Espe­cially in indus­tries that are more relationship-driven, than idea-driven“
     – kind of rela­ted to this point: Ogilvy said: ‘There are very few men of genius in adver­ti­sing agen­cies. But we need all we can find. Almost without excep­tion they are disa­greea­ble. Don’t des­troy them. They lay gol­den eggs.’

  33. What a great car­toon… what an exis­ten­tial para­dox! Oh the woes of wolf­dom… oh the woes of sheep­dom… thanks Hugh!

  34. Num­ber 1. Yeah, I’m currently on the “peo­ple scratching their heads” phase with these:
    http://thebookofw.com
    http://duuds.tumblr.com
    Regar­ding duuds… Around ten years ago, I was plan­ning to grab the domain doodleoftheday.com, and start publishing my dood­les on the web. Was it kids, or work, or something, I ditched the idea then. Now, thanks to your ins­pi­ra­tion, I’ve time and inc­li­na­tion to do it.
    It’s always inte­res­ting to see what hap­pens on the web; do crea­tions reso­nate with other peo­ple perhaps?

  35. Hugh, I have been brow­sing and enjo­ying your words and car­toons.
    Also your HTBC words (having been in the “crea­ti­vity and inno­va­tion busi­ness for deca­des).
    Thought you might be inte­res­ted in my take at life (at the URL above), also words with car­toons. As I can’t draw, Phil Frank did them for me.
    Thanks for the thought pro­vo­kers.
    John

  36. Hugh.
    This bri­lliant post slip­ped through the net (amongst many, many posts) on my 250 list. Still in the pro­cess of twea­king (need to plough through lots more posts, and more). But just to let you know added this post to the list under ‘Creative’.

  37. Turns out many of us com­mit­ted #5 in parts of our lives. I did one just recently. I guess it was just another pillar for my own ambitions.

  38. Not to sound ageist, but ‘digi­tal nomad’ belongs in a back issue of Wired maga­zine circa 1994. It ranks right up there ‘dis­rup­tive change’ and ‘mul­ti­me­dia gulch’ — which Yahoo! Maps finally remo­ved from a cer­tain phy­si­cal sec­tion of San Fran­cisco.
    Now I want to go and find an old Apple Power­Book Duo on eBay so I can be a hacker-tourist.

  39. Hey Brad, yeah, like the Inter­net itself, it may seem like old news to folks like you and me, but that being said, it’s still very much in its infancy. And there’s the oppor­tu­nity…
    “Early Adop­tors” are just one small piece of the puzzle.…

  40. Who bet­ter to exem­plify the “ignore everybody/lonely childhood” idea than my favo­rite artist ever Vin­cent van Gogh, whose genuis was unap­pre­cia­ted, until, that is, it was so mas­si­vely – more than $80 million worth, actually – appre­cia­ted after his death.
    Con­si­de­red a loser in his life­time by many, a genius the­reaf­ter, his work exem­pli­fies not just “lonely childhoods” but “lonely adulthoods” as well. In other words, just because others don’t get it, even if they NEVER get it, does not mean it is not bri­lliant or worth doing.

  41. The work of Matisse was, at first, regar­ded with bated breath, revul­sion, even horror. He was said to have taken art to its most dread­ful extreme. They called it “vio­lent,” and it was sub­ject to tre­men­dous ridi­cule.
    Where have you ever seen a sta­tue erec­ted to honor the memory of a “critic”?

  42. All so true. It has been my entire life. Recently prime exam­ple. I star­ted my new gallery. My so called gent­le­man friend purcha­sed another busi­ness across the street “for me to have a bet­ter loca­tion”, he took it over and made it a tou­rist shop fea­tu­ring my art ins­tead of my gallery.
    User. I find most unc­rea­tive peo­ple are users of we crea­tive peo­ple. I have moved on star­ting another art rela­ted busi­ness. rasp­be­rries to him!
    Love the article. we artist should move to another pla­net. All art and great conversation!

Trackbacks

  1. […] know how it goes, Good ideas often have lonely childhoods — it looks like The Broc­coli Pro­ject is gro­wing up now and I can’t wait to tell you […]

  2. […] ideas have lonely childhoods gapingvoid.com/2008/09/12/good-ideas-have-lonely-childhoods/ 分类: Text […]

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