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	<title>Comments on: second life economy</title>
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	<link>http://gapingvoid.com/2006/12/04/second-life-economy/</link>
	<description>&#34;cartoons drawn on the back of business cards&#34;</description>
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		<title>By: Torley</title>
		<link>http://gapingvoid.com/2006/12/04/second-life-economy/#comment-15951</link>
		<dc:creator>Torley</dc:creator>
		<pubDate>Sat, 09 Dec 2006 12:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://gapingvoid.com/?p=3298#comment-15951</guid>
		<description>Oddish, I thought I had a comment but maybe this was just in a dream. Just wanted to thank you, Hugh, for doing a cartoon on Second Life! I linked back here with full attribution, &#039;course. Cheerx.
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		<content:encoded><![CDATA[<p>Oddish, I thought I had a comment but maybe this was just in a dream. Just wanted to thank you, Hugh, for doing a cartoon on Second Life! I linked back here with full attribution, ‘course. Cheerx.</p>
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		<title>By: Divo Dapto</title>
		<link>http://gapingvoid.com/2006/12/04/second-life-economy/#comment-15950</link>
		<dc:creator>Divo Dapto</dc:creator>
		<pubDate>Thu, 07 Dec 2006 09:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://gapingvoid.com/?p=3298#comment-15950</guid>
		<description>Rob, you&#039;re 100% correct.
SL is just one of the approaches we specialize in under our umbrella of &quot;new marketing&quot; - while we will work with out clients to understand and invest in SL, we are also headquartered there. Come visit us anytime at www.crayonvillesecondlife.com
Tish, agree with what you&#039;re saying, except that I think now is the time to take a &quot;future&quot; in the future wrt SL. Also, what makes SL so interesting is that an event that plays to 50 avatars can end up reaching 50,000 through social media.
Interesting times...
Joseph Jaffe AKA Divo Dapto the Crayonista
PS Hugh, about a cartoon that sums up &quot;Life after the 30-second spot&quot;?
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		<content:encoded><![CDATA[<p>Rob, you’re 100% correct.<br />
SL is just one of the approaches we specialize in under our umbrella of “new marketing” — while we will work with out clients to understand and invest in SL, we are also headquartered there. Come visit us anytime at <a href="http://www.crayonvillesecondlife.com" rel="nofollow">http://www.crayonvillesecondlife.com</a><br />
Tish, agree with what you’re saying, except that I think now is the time to take a “future” in the future wrt SL. Also, what makes SL so interesting is that an event that plays to 50 avatars can end up reaching 50,000 through social media.<br />
Interesting times…<br />
Joseph Jaffe AKA Divo Dapto the Crayonista<br />
PS Hugh, about a cartoon that sums up “Life after the 30-second spot”?</p>
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		<title>By: Alan</title>
		<link>http://gapingvoid.com/2006/12/04/second-life-economy/#comment-15949</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Tue, 05 Dec 2006 03:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://gapingvoid.com/?p=3298#comment-15949</guid>
		<description>This isn&#039;t the first company or individual to get into SL, not by far.  I can recall fashion designers and musicians sporting SL stores and, more recently, a few car manufacturers.  I don&#039;t remember who or what company, but I believe others have purchased entire islands to construct product or company-related sites.
There are also various consultants who are adept at creating interesting spaces in SL.  I vaguely recall an article with one such consultant who earned her living, at least in part, by consulting with companies and individuals about SL presentations.  (Forgive me for not Googling links here - I can&#039;t imagine they&#039;re that hard to find and I&#039;m not going to take the time right now.)
Please excuse me if I&#039;m wrong but I find it difficult to believe the ones you site are the &quot;first&quot; marketing company in SL.
I also urge you to at least take a look at SL and see what it&#039;s actually like before you generalize it.  It&#039;s really a unique mixture given the allowed creativity and the ownership in created content.  If I had to make an unfair generalization about SL, I&#039;d probably call it Web2.0 on crack - the way it should be.
</description>
		<content:encoded><![CDATA[<p>This isn’t the first company or individual to get into SL, not by far.  I can recall fashion designers and musicians sporting SL stores and, more recently, a few car manufacturers.  I don’t remember who or what company, but I believe others have purchased entire islands to construct product or company-related sites.<br />
There are also various consultants who are adept at creating interesting spaces in SL.  I vaguely recall an article with one such consultant who earned her living, at least in part, by consulting with companies and individuals about SL presentations.  (Forgive me for not Googling links here — I can’t imagine they’re that hard to find and I’m not going to take the time right now.)<br />
Please excuse me if I’m wrong but I find it difficult to believe the ones you site are the “first” marketing company in SL.<br />
I also urge you to at least take a look at SL and see what it’s actually like before you generalize it.  It’s really a unique mixture given the allowed creativity and the ownership in created content.  If I had to make an unfair generalization about SL, I’d probably call it Web2.0 on crack — the way it should be.</p>
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		<title>By: Rob Clark</title>
		<link>http://gapingvoid.com/2006/12/04/second-life-economy/#comment-15948</link>
		<dc:creator>Rob Clark</dc:creator>
		<pubDate>Tue, 05 Dec 2006 02:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://gapingvoid.com/?p=3298#comment-15948</guid>
		<description>If I&#039;m not mistaken, Crayon is not so much about marketing within Second Life.  Rather, it is a marketing company that is headquartered in Second Life.
I&#039;m sure one of the Crayon folk will be through soon enough to clarify the matter, but it&#039;s more a marketing company to help companies deal with all aspects of social media, Second Life simply being the most engaging way to run the office for an otherwise virtual company.
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		<content:encoded><![CDATA[<p>If I’m not mistaken, Crayon is not so much about marketing within Second Life.  Rather, it is a marketing company that is headquartered in Second Life.<br />
I’m sure one of the Crayon folk will be through soon enough to clarify the matter, but it’s more a marketing company to help companies deal with all aspects of social media, Second Life simply being the most engaging way to run the office for an otherwise virtual company.</p>
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		<title>By: tish grier</title>
		<link>http://gapingvoid.com/2006/12/04/second-life-economy/#comment-15947</link>
		<dc:creator>tish grier</dc:creator>
		<pubDate>Mon, 04 Dec 2006 21:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://gapingvoid.com/?p=3298#comment-15947</guid>
		<description>Over the years, participation in Second Life could end up producing a disorienting reverse Dorian Gray effect...
think about it...
I&#039;m still very puzzled by Hobson&#039;s Crayon (I know there&#039;s a pun there, but let&#039;s avoid it...)  When so many businesses (and journalism) can&#039;t quite get the swing of interaction on blogs and other word-based social media, where&#039;s the benefit to interaction in Second Life? It&#039;s not necessarily all that easy.  When S.L. begins to reach beyond those with incredible broadband, massive memory and sterling social media skills, then the hype might make more sense.
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		<content:encoded><![CDATA[<p>Over the years, participation in Second Life could end up producing a disorienting reverse Dorian Gray effect…<br />
think about it…<br />
I’m still very puzzled by Hobson’s Crayon (I know there’s a pun there, but let’s avoid it…)  When so many businesses (and journalism) can’t quite get the swing of interaction on blogs and other word-based social media, where’s the benefit to interaction in Second Life? It’s not necessarily all that easy.  When S.L. begins to reach beyond those with incredible broadband, massive memory and sterling social media skills, then the hype might make more sense.</p>
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		<title>By: Ian Gilman</title>
		<link>http://gapingvoid.com/2006/12/04/second-life-economy/#comment-15946</link>
		<dc:creator>Ian Gilman</dc:creator>
		<pubDate>Mon, 04 Dec 2006 15:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://gapingvoid.com/?p=3298#comment-15946</guid>
		<description>It&#039;d be interesting to do an avatar-based world where all your friends got to have a say in your avatar, but you didn&#039;t. . .
</description>
		<content:encoded><![CDATA[<p>It’d be interesting to do an avatar-based world where all your friends got to have a say in your avatar, but you didn’t…</p>
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		<title>By: Eran Globen</title>
		<link>http://gapingvoid.com/2006/12/04/second-life-economy/#comment-15945</link>
		<dc:creator>Eran Globen</dc:creator>
		<pubDate>Mon, 04 Dec 2006 13:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://gapingvoid.com/?p=3298#comment-15945</guid>
		<description>First of all, I guess people model their avatar more after how they WANT to be seen, not so much as they see themselves. And in this case, I&#039;d say that your avatar says a lot about you, almost as much as a text profile on the closest YASN.
That said, I do not see an avatar&#039;s appearance as the factor that makes or breaks communications and relationships in SL. You can still enjoy a movie despite every character (even the ugly duckling) looking like a movie star. Why not in SL?
Last, SL has been around for quite a while. It&#039;s only been getting this publicity rush lately, mostly because of the whole Web2.0 thing. They&#039;ve had a very interesting world and economy long before this recent wave of publicity. Read some of the stories in the &lt;a href=&#039;http://www.secondlifeherald.com/&#039; rel=&quot;nofollow&quot;&gt;SecondLife Herald&lt;/a&gt; going back to 2004 or earlier.
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		<content:encoded><![CDATA[<p>First of all, I guess people model their avatar more after how they WANT to be seen, not so much as they see themselves. And in this case, I’d say that your avatar says a lot about you, almost as much as a text profile on the closest YASN.<br />
That said, I do not see an avatar’s appearance as the factor that makes or breaks communications and relationships in SL. You can still enjoy a movie despite every character (even the ugly duckling) looking like a movie star. Why not in SL?<br />
Last, SL has been around for quite a while. It’s only been getting this publicity rush lately, mostly because of the whole Web2.0 thing. They’ve had a very interesting world and economy long before this recent wave of publicity. Read some of the stories in the <a href='http://www.secondlifeherald.com/' rel="nofollow">SecondLife Herald</a> going back to 2004 or earlier.</p>
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		<title>By: Justin Lewis</title>
		<link>http://gapingvoid.com/2006/12/04/second-life-economy/#comment-15944</link>
		<dc:creator>Justin Lewis</dc:creator>
		<pubDate>Mon, 04 Dec 2006 10:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://gapingvoid.com/?p=3298#comment-15944</guid>
		<description>&quot;the trouble with avatar-based worlds is that appearances are created around how people see themselves&quot; Isn&#039;t that what marketing firms do for their client&#039;s in the real world? And now for the irony, in Second Life unlike the real world Crayon will create their clients appearance around how people see them, at least I presume they would initially need to in order to engage Second Lifers?
Apology if I&#039;ve failed to get my thought across, it&#039;s late and I&#039;m nearly sobber ;)
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		<content:encoded><![CDATA[<p>“the trouble with avatar-based worlds is that appearances are created around how people see themselves” Isn’t that what marketing firms do for their client’s in the real world? And now for the irony, in Second Life unlike the real world Crayon will create their clients appearance around how people see them, at least I presume they would initially need to in order to engage Second Lifers?<br />
Apology if I’ve failed to get my thought across, it’s late and I’m nearly sobber <img src='http://gapingvoid.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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