December 4, 2006

second life economy

nolife159.jpg
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The Eco­no­mics of Second Life. The lat­ter publishes the stats [Thanks to Tom Coa­tes for the link.].
I find the most inte­res­ting thing about Second Life is the media atten­tion it gene­ra­tes.
After that, it all goes downhill. As I heard Sarah Blow saying once, the trou­ble with avatar-based worlds is that appea­ran­ces are crea­ted around how peo­ple see them­sel­ves, not around how other peo­ple see them. The­rein lies the dis­con­nect. You end up with a vir­tual world of Michael Jack­sons.
Nevi­lle Hob­son and some collea­gues recently ope­ned up the first mar­ke­ting com­pany in Second Life called Cra­yon, in order to help cor­po­rate clients inte­ract with Second Life space as seam­lessly as pos­si­ble.
Con­cep­tually I think it’s a neat idea, even if I can’t per­so­nally get into the whole Second Life thing. Hey, not ever­yone can get into blogs, either. It might work, maybe it won’t, I’m hoping it does. Good luck to them.

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8 Responses to “second life economy”

  1. Justin Lewis says:

    “the trou­ble with avatar-based worlds is that appea­ran­ces are crea­ted around how peo­ple see them­sel­ves” Isn’t that what mar­ke­ting firms do for their client’s in the real world? And now for the irony, in Second Life unlike the real world Cra­yon will create their clients appea­rance around how peo­ple see them, at least I pre­sume they would ini­tially need to in order to engage Second Lifers?
    Apo­logy if I’ve fai­led to get my thought across, it’s late and I’m nearly sob­ber ;)

  2. Eran Globen says:

    First of all, I guess peo­ple model their ava­tar more after how they WANT to be seen, not so much as they see them­sel­ves. And in this case, I’d say that your ava­tar says a lot about you, almost as much as a text pro­file on the clo­sest YASN.
    That said, I do not see an avatar’s appea­rance as the fac­tor that makes or breaks com­mu­ni­ca­tions and rela­tionships in SL. You can still enjoy a movie des­pite every cha­rac­ter (even the ugly duc­kling) loo­king like a movie star. Why not in SL?
    Last, SL has been around for quite a while. It’s only been get­ting this publi­city rush lately, mostly because of the whole Web2.0 thing. They’ve had a very inte­res­ting world and eco­nomy long before this recent wave of publi­city. Read some of the sto­ries in the Second­Life Herald going back to 2004 or earlier.

  3. Ian Gilman says:

    It’d be inte­res­ting to do an avatar-based world where all your friends got to have a say in your ava­tar, but you didn’t…

  4. tish grier says:

    Over the years, par­ti­ci­pa­tion in Second Life could end up pro­du­cing a diso­rien­ting reverse Dorian Gray effect…
    think about it…
    I’m still very puzz­led by Hobson’s Cra­yon (I know there’s a pun there, but let’s avoid it…) When so many busi­nes­ses (and jour­na­lism) can’t quite get the swing of inte­rac­tion on blogs and other word-based social media, where’s the bene­fit to inte­rac­tion in Second Life? It’s not neces­sa­rily all that easy. When S.L. begins to reach beyond those with inc­re­di­ble broad­band, mas­sive memory and ster­ling social media skills, then the hype might make more sense.

  5. Rob Clark says:

    If I’m not mis­ta­ken, Cra­yon is not so much about mar­ke­ting within Second Life. Rather, it is a mar­ke­ting com­pany that is head­quar­te­red in Second Life.
    I’m sure one of the Cra­yon folk will be through soon enough to cla­rify the mat­ter, but it’s more a mar­ke­ting com­pany to help com­pa­nies deal with all aspects of social media, Second Life simply being the most enga­ging way to run the office for an other­wise vir­tual company.

  6. Alan says:

    This isn’t the first com­pany or indi­vi­dual to get into SL, not by far. I can recall fashion desig­ners and musi­cians spor­ting SL sto­res and, more recently, a few car manu­fac­tu­rers. I don’t remem­ber who or what com­pany, but I believe others have purcha­sed entire islands to cons­truct pro­duct or company-related sites.
    There are also various con­sul­tants who are adept at crea­ting inte­res­ting spa­ces in SL. I vaguely recall an article with one such con­sul­tant who ear­ned her living, at least in part, by con­sul­ting with com­pa­nies and indi­vi­duals about SL pre­sen­ta­tions. (For­give me for not Goo­gling links here — I can’t ima­gine they’re that hard to find and I’m not going to take the time right now.)
    Please excuse me if I’m wrong but I find it dif­fi­cult to believe the ones you site are the “first” mar­ke­ting com­pany in SL.
    I also urge you to at least take a look at SL and see what it’s actually like before you gene­ra­lize it. It’s really a uni­que mix­ture given the allo­wed crea­ti­vity and the ownership in crea­ted con­tent. If I had to make an unfair gene­ra­li­za­tion about SL, I’d pro­bably call it Web2.0 on crack — the way it should be.

  7. Divo Dapto says:

    Rob, you’re 100% correct.
    SL is just one of the approaches we spe­cia­lize in under our umbre­lla of “new mar­ke­ting” — while we will work with out clients to unders­tand and invest in SL, we are also head­quar­te­red there. Come visit us any­time at http://www.crayonvillesecondlife.com
    Tish, agree with what you’re saying, except that I think now is the time to take a “future” in the future wrt SL. Also, what makes SL so inte­res­ting is that an event that plays to 50 ava­tars can end up reaching 50,000 through social media.
    Inte­res­ting times…
    Joseph Jaffe AKA Divo Dapto the Cra­yo­nista
    PS Hugh, about a car­toon that sums up “Life after the 30-second spot”?

  8. Torley says:

    Oddish, I thought I had a com­ment but maybe this was just in a dream. Just wan­ted to thank you, Hugh, for doing a car­toon on Second Life! I lin­ked back here with full attri­bu­tion, ‘course. Cheerx.