January 6, 2005

the six corporate myths of creativity

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[From Fast Com­pany:] Har­vard Pro­fes­sor Teresa Ama­bile kills off the six cor­po­rate myths of crea­ti­vity:

1. Crea­ti­vity Comes From Crea­tive Types
2. Money Is a Crea­ti­vity Moti­va­tor
3. Time Pres­sure Fuels Crea­ti­vity
4. Fear For­ces Breakth­roughs
5. Com­pe­ti­tion Beats Colla­bo­ra­tion
6. A Stream­li­ned Orga­ni­za­tion Is a Crea­tive
Organization

Dead, dead, dead etc.
Doubt­less “crea­ti­vity” is next word on the list to be “ren­de­red lin­guis­ticly toxic” by the boys in mar­ke­ting etc.
[Car­toon lif­ted from “The Sex & Cash Theory”]

3 Responses to “the six corporate myths of creativity”

  1. Hamish says:

    No, No. What we have pro­ved beyond any rea­so­na­ble doubt with the dis­cus­sion about the use of harsh lan­guage in the work­place is that we need to use the word “fuck” more often, and crea­ti­vely. That fos­ters a devil-may-care approach to things that is enti­rely more satisf­ying.
    Com­pare and con­trast.
    “This is a good cof­fee advert.”
    “This a fuc­king good cof­fee advert.”
    See?
    But joking aside, an inter­nal envi­ron­ment where the degree of trust is as close to zero as is pos­si­ble to get, i.e. the modern Anglo-Saxon cor­po­ra­tion, then crea­ti­vity is at a pre­mium. How often have you wan­ted to work with someone who you know and like on a pro­ject, only to be told that we do not have bud­get to use someone from outside of the cost cen­tre?
    Won­der why open-source soft­ware is pos­si­ble? Because there is a free­dom to inte­ract and get wiki points. Try this at a big cor­po­ra­tion.
    I sup­pose that the “mature” view would be that the assets have to be guar­ded and codi­fied to “ensure sha­rehol­der value” by loc­king away ideas, tech­ni­ques, and loa­ding the game with law­ye­rese bullshit to stop inno­va­tion. When big cor­po­ra­tions are run­ning the game, they will do a lot to stop a tip­ping point. Or at least ignore it until they have gone so far up their own arse (see! crea­tive cus­sing, yipee…) that they disap­pear. *cough* Kodak Digi­tal Pho­to­graphy *cough*
    Heh.

  2. Katherine says:

    Maybe cor­po­rate types nee­ded to hear this from a Noted Autho­rity like a Har­vard pro­fes­sor, but it can hardly be news to crea­tive peo­ple.
    1. Engi­neers and soft­ware deve­lo­pers are just as much “crea­tors” as wri­ters, artists, and musi­cians. Anyone who thinks engi­neers aren’t crea­tive has never wor­ked with a good one. MIT and Cal­tech are known for their pranks­ters as well as their Nobel Pri­zes.
    2. If anything, money is a crea­ti­vity demo­ti­va­tor. The more money is at stake, the more risk-averse both crea­tors and com­pa­nies become.
    3. Dead­li­nes may ins­pire someone to quit proc­ras­ti­na­ting and get to work, but true crea­ti­vity requi­res the time to stare out win­dows, toss around silly ideas, and gene­rally let things fer­ment. You can’t rush crea­ti­vity any more than you can rush wine­ma­king or preg­nancy. It takes as long as it takes.
    4. Fear for­ces self-preservation. If you’re stran­ded on a desert island, self-preservation may require crea­ti­vity. In a cor­po­ra­tion, it usually demands the oppo­site.
    5. Any pro­ject big enough to require cor­po­rate, rather than indi­vi­dual, resour­ces is a colla­bo­ra­tive pro­ject by defi­ni­tion.
    6. See point 3. The need to “look busy” is directly oppo­sed to the requi­re­ments of creativity.

  3. tonygoodson says:

    Crea­ti­vity

    Hugh points to a great Fast Com­pany article on Crea­ti­vity. I strongly believe that all peo­ple (except Traf­fic War­dens) can be crea­tive. Crea­ti­vity and ideas are the easy bit, it’s put­ting them into action which is the cha­llenge for individuals